![]() ![]() The game is primarily a Lovecraftian-style walking simulator with a few puzzle solving elements. If you’re a fan of walking sims I have no doubt that you’ll enjoy what Conarium brings to the table because it takes you on an adventure that stays interesting throughout and it gets the most important aspects dead-on. In terms of content the game offers you a decent amount for you to explore and even though some of the puzzles are a slightly disappointing it does break up the gameplay well. I would however have liked to have been scared a little more and it would also have been nice to have been able to traverse a little quicker because finding where you’re meant to go can be tedious due to the pace. ![]() The presentation side of the game has also been done well with both the visuals and sound design combining with the story extremely well. For me one of the most important aspects in these types of games is its story and I’m pleased to say that they’ve delivered a very intriguing and in some ways rewarding story here. Conarium does however feature more in terms of gameplay when compared to other game’s of this ilk and this does make it stand out a little even if it isn’t the best game I’ve ever played in this genre. A walking sim often feels very personal and emotional and there isn’t a lot of content present in terms of the gameplay side of things it is a genre that I do like to play while I kick back and relax. Despite the eerie atmosphere present you never truly feel in trouble and a little bit more in terms of depth here would’ve been nice. ![]() Traversing is a little on the slow side which makes getting to where your meant to go can take an age. The puzzles that were included in the gameplay to be a little too simple and the lack of creativity within them made some to be a little tedious. it was sometimes difficult to find where you were meant to be going I actually enjoyed exploring and finding my own way. In terms of content there is a decent amount for you to sink your teeth into and in my opinion they got the length of the game just right. The story kept me invested throughout my time with the game and because of this there wasn’t really a dull moment for the most part. I really enjoyed the presentation side of the game because both the visuals and sound design created an eerie atmosphere that is immersive. Study clues, unlock secrets but avoid macabre beings at all cost. ![]() Explore the antarctic base, as well as dreams and visions. You have lost something important or gained something sinister. Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole. Having recalled nothing other than that you're in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Lovecraft's novella "At the Mountains of Madness", but largely set after the original story. Lovecraft's novella "At the Mountains of Madness", but largely set after the Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the 'absolute' limits of nature. Summary: Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the 'absolute' limits of nature. ![]()
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